Rogue
Class 4, build 70009Assassination 10
EviscerateRank 9
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 278-278 damage
2 points: 448-448 damage
3 points: 618-618 damage
4 points: 788-788 damage
5 points: 958-958 damage
Slice and DiceRank 2
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Expose ArmorRank 5
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 450 armor
2 points: 900 armor
3 points: 1350 armor
4 points: 1800 armor
5 points: 2250 armor
GarroteRank 6
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
AmbushRank 6
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
RuptureRank 6
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:
1 point : 159 damage over 8 secs
2 points: 222 damage over 10 secs
3 points: 295 damage over 12 secs
4 points: 377 damage over 14 secs
5 points: 469 damage over 16 secs
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Kidney ShotRank 2
Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds
MutilateRank 4
Instantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Combat 7
Sinister StrikeRank 8
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
BackstabRank 9
Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
GougeRank 5
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
The rogue's dodge chance will increase by 50% for 15 sec.
SprintRank 3
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
KickRank 4
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
FeintRank 5
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
Subtlety 12
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability.
StealthRank 4
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Pick the target's pocket.
SapRank 3
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
VanishRank 2
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Greatly increased chance to detect traps.
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Reduces damage from falling.