Current build

Mage

Class 8, build 70009
61 abilities

Arcane 36

Decreases the mana cost of Arcane Intellect by 50% and increases its duration by 50%.
Level 1
Restores 1% of total mana.
Level 1
Increases the target's Intellect by 31 for 1 hr.
Levels 1–56
Conjures 20 bottles of mountain spring water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
Levels 4–60
Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Levels 6–60
Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
Levels 8–56
Transforms the enemy into a pig, forcing it to wander around for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Levels 8–60
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.
Levels 12–60
Slows falling speed for 30 sec.
Level 12
Causes an explosion of arcane magic around the caster, causing 232 to 252 Arcane damage to all targets within 0 yards.
Levels 14–54
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.
Levels 18–54
Removes 1 Curse or Bane from a friendly target.
Level 18
Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Levels 20–60
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.
Level 20
Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
Levels 20–60
Teleports the caster to Ironforge.
Level 20
Teleports the caster to Orgrimmar.
Level 20
Teleports the caster to Stormwind.
Level 20
Teleports the caster to Undercity.
Level 20
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
Level 24
Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.
Level 28
Teleports the caster to Darnassus.
Level 30
Teleports the caster to Thunder Bluff.
Level 30
Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Levels 34–58
Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.
Level 38
Creates a portal, teleporting group members that use it to Ironforge.
Level 40
Creates a portal, teleporting group members that use it to Orgrimmar.
Level 40
Creates a portal, teleporting group members that use it to Stormwind.
Level 40
Creates a portal, teleporting group members that use it to Undercity.
Level 40
Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.
Level 48
Creates a portal, teleporting group members that use it to Darnassus.
Level 50
Creates a portal, teleporting group members that use it to Thunder Bluff.
Level 50
Teleports the caster to Dalaran.
Level 50
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr.
Level 56
Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.
Level 58
Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Level 60

Fire 12

Increases Fire damage taken from the Mage by 3% per stack.
Level 1
FireballRank 12
Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.
Levels 1–60
Restores 1 mana.
Level 1
Blasts the enemy for 402 to 474 Fire damage.
Levels 6–54
Fire spells have a chance to stun the target for 2 sec.
Level 10
Calls down a pillar of fire, burning all enemies within the area for 375 to 459 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
Levels 16–56
Fire WardRank 5
Absorbs 913 Fire damage. Lasts 30 sec.
Levels 20–60
PyroblastRank 8
Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec.
Levels 20–60
ScorchRank 7
Scorch the enemy for 163 to 193 Fire damage.
Levels 22–58
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Levels 30–60
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Level 40
Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Levels 40–60

Frost 13

Chills the target for 1.5 sec.
Level 1
Finishes the remaining cooldown on all your other Frost spells.
Level 1
Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Levels 1–20
FrostboltRank 11
Launches a bolt of frost at the enemy, causing ${$m2$*$<frostdamage>} to 475 Frost damage and slowing movement speed by 40% for 9 sec.
Levels 4–60
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Level 4
Blasts enemies near the caster for 73 to 73 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Levels 10–54
Level 10
BlizzardRank 6
Ice shards pelt the target area doing 1168 Frost damage over 8 sec.
Levels 20–60
Ice LanceRank 6
Deals 133 to 157 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Levels 20–56
Absorbs 913 Frost damage. Lasts 30 sec.
Levels 22–60
Targets in a cone in front of the caster take 340 to 340 Frost damage and are slowed by 40% for 6 sec.
Levels 26–58
Ice ArmorRank 4
Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Levels 30–60
Instantly shields you, absorbing 811 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Levels 40–58