Class
Mage
Fights with mana, with the Arcane, Fire and Frost talent trees. Playable by 6 of 10 races.Resource ManaTalent trees 3Abilities 322Runes 36
Core abilities by level12 of 322
AbilityLearned fromLevel
FireballHurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.Known from the start1
Frost ArmorIncreases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Known from the start1
Conjure WaterConjures 20 bottles of mountain spring water, providing the mage and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.Trainer4
FrostboltLaunches a bolt of frost at the enemy, causing ${$m2$*$<frostdamage>} to 475 Frost damage and slowing movement speed by 40% for 9 sec.Trainer4
Arcane BlastBlasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.Arcane talent20
CombustionWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.Fire talent40
Ice BarrierInstantly shields you, absorbing 811 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Frost talent40
