PhylacteryBeta

Engineering

Crafting profession: explosives, parts, fireworks and more.
Recipes 276Recipe groups 16Skill cap 300Pairs with Mining
Prices on my realm
Showing 60 of 276 recipes
The Mortar: ReloadedExplosives, learned at 11 Goblin Mortar1 Mithril Bar3 Solid Blasting Powder5g 74s 91cReagents per craft
EngineeringLearned at 1No priceNo reagent price yet
Rough Blasting PowderParts, learned at 11 Rough Stone5cReagents per craft
Crafted Light ShotAmmunition, learned at 11 Rough Blasting Powder1 Copper Bar1s 95cReagents per craft
Rough DynamiteExplosives, learned at 11 Rough Blasting Powder1 Linen Cloth18cReagents per craft
Reagent BotCamping, learned at ~201 Handful of Copper Bolts1 Copper Tube6s 70cReagents per craft
SAF-T DynamiteExplosives, learned at 252 Rough Blasting Powder1 Linen Cloth34cReagents per craft
SAF-T TabsParts, learned at 251 Linen Cloak1 Cerulean Dye2g 91sReagents per craft
Handful of Copper BoltsParts, learned at ~451 Copper Bar1s 79cReagents per craft
Harvester Override SignalcasterConsumable Devices, learned at 654 Golem Isospring2 Copper Modulator1 Crude Scope10s 25cReagents per craft
Arclight SpannerParts, learned at ~706 Copper Bar10s 74cReagents per craft
Mechanical SquirrelPets and Guardians, learned at 751 Copper Modulator1 Handful of Copper Bolts1 Copper Bar2 Malachite5s 99cReagents per craft
Copper TubeParts, learned at ~802 Copper Bar1 Weak Flux4s 58cReagents per craft
Rough BoomstickRanged Weapons, learned at ~801 Copper Tube1 Handful of Copper Bolts1 Wooden Stock8s 70cReagents per craft
Coarse Blasting PowderParts, learned at ~851 Coarse Stone2s 39cReagents per craft
Crafted Heavy ShotAmmunition, learned at ~851 Coarse Blasting Powder1 Copper Bar2s 27cReagents per craft
Satchel of Copper BombsRanged Weapons, learned at 8520 Rough Copper Bomb6 Light Leather4 Handful of Copper Bolts30s 76cReagents per craft
Coarse DynamiteExplosives, learned at ~903 Coarse Blasting Powder1 Linen Cloth1s 46cReagents per craft
Crude ScopeScopes, learned at ~901 Copper Tube1 Malachite1 Handful of Copper Bolts6s 85cReagents per craft
Copper ModulatorParts, learned at ~952 Handful of Copper Bolts1 Copper Bar2 Linen Cloth5s 63cReagents per craft
EZ-Thro WrapParts, learned at 1001 Wool Cloth1 Sulfuric Acid9s 4cReagents per craft
EZ-Thro DynamiteExplosives, learned at 1003 Coarse Blasting Powder1 Linen Cloth1 EZ-Thro Wrap61s 46cReagents per craft
Bronze TubeParts, learned at ~1052 Bronze Bar1 Weak Flux6s 98cReagents per craft
Large Copper BombExplosives, learned at ~1053 Copper Bar4 Coarse Blasting Powder1 Silver Contact8s 29cReagents per craft
Silver ContactParts, learned at ~1101 Silver Bar16s 60cReagents per craft
Practice LockConsumable Devices, learned at ~1151 Bronze Bar2 Handful of Copper Bolts1 Weak Flux7s 79cReagents per craft
Target DummyPets and Guardians, learned at ~1151 Copper Modulator2 Handful of Copper Bolts1 Bronze Bar1 Wool Cloth9s 48cReagents per craft
Small Bronze BombExplosives, learned at ~1204 Coarse Blasting Powder2 Bronze Bar1 Silver Contact1 Wool Cloth9s 59cReagents per craft
Lovingly Crafted BoomstickRanged Weapons, learned at 1202 Bronze Tube2 Handful of Copper Bolts1 Heavy Stock3 Moss Agate49s 34cReagents per craft
Shadow GogglesCloth Headgear, learned at 1204 Medium Leather2 Shadowgem14sReagents per craft
9-60 Battery PackConsumable Devices, learned at 1251 Cerulean Dye1 Pyrite1 Iron Bar2g 98s 97cReagents per craft
Crafted Solid ShotAmmunition, learned at ~1251 Heavy Blasting Powder1 Bronze Bar8s 99cReagents per craft
Flame DeflectorGadgets, learned at 1251 Whirring Bronze Gizmo1 Small Flame Sac8s 63cReagents per craft
Heavy Blasting PowderParts, learned at ~1251 Heavy Stone4s 9cReagents per craft
Heavy DynamiteExplosives, learned at ~1252 Heavy Blasting Powder1 Wool Cloth12s 69cReagents per craft
Small Blue RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Green RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Purple RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Red RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small White RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Yellow RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Whirring Bronze GizmoParts, learned at ~1252 Bronze Bar1 Wool Cloth6s 67cReagents per craft
Deadly BlunderbussRanged Weapons, learned at ~1302 Copper Tube4 Handful of Copper Bolts1 Wooden Stock2 Medium Leather23s 20cReagents per craft
EZ-Thro Copper Bomb XLExplosives, learned at 1303 Copper Bar4 Coarse Blasting Powder1 Silver Contact1 EZ-Thro Wrap68s 29cReagents per craft
Flying Tiger GogglesCloth Headgear, learned at ~1306 Light Leather2 Tigerseye6s 56cReagents per craft
SandpaperParts, learned at ~1302 Bauxite1 Bolt of Linen Cloth20s 84cReagents per craft
Shredder Autosalvage UnitDevices, learned at 1351 Bronze Framework2 Whirring Bronze Gizmo1 Heavy Leather45s 17cReagents per craft
Standard ScopeScopes, learned at ~1351 Bronze Tube1 Moss Agate11s 18cReagents per craft
Big Bronze BombExplosives, learned at ~1402 Heavy Blasting Powder3 Bronze Bar1 Silver Contact21s 97cReagents per craft
Repair BotCamping, learned at 1402 Whirring Bronze Gizmo1 Bronze Tube1 Heavy Leather29s 17cReagents per craft
Hoof-Shaped Foot PedalConsumable Devices, learned at 1403 Iron Strut2 Bronze Framework1 Gyrochronatom1 Gold Power Core4 Heavy Leather2g 47s 55cReagents per craft
Minor RecombobulatorGadgets, learned at 1401 Bronze Tube2 Whirring Bronze Gizmo2 Medium Leather1 Moss Agate26s 36cReagents per craft
Bronze FrameworkParts, learned at ~1452 Bronze Bar1 Medium Leather1 Wool Cloth8s 67cReagents per craft
No Slip SAF-T PaddingParts, learned at 1451 Heavy Leather1 Magenta Dye2g 20s 89cReagents per craft

A rank with a ~ is estimated: the game files do not say when that recipe is learned, so it assumes the usual 30 ranks before it turns yellow.

BetaPhylactery is in beta. Data may be inaccurate or missing while we keep improving it.