PhylacteryBeta

Engineering

Crafting profession: explosives, parts, fireworks and more.
Recipes 276Recipe groups 16Skill cap 300Pairs with Mining
Prices on my realm
Showing 60 of 276 recipes
The Mortar: ReloadedExplosives, learned at 11 Goblin Mortar1 Mithril Bar3 Solid Blasting Powder7g 55s 94cReagents per craft
EngineeringLearned at 1No priceNo reagent price yet
Rough Blasting PowderParts, learned at 11 Rough Stone5cReagents per craft
Crafted Light ShotAmmunition, learned at 11 Rough Blasting Powder1 Copper Bar2sReagents per craft
Rough DynamiteExplosives, learned at 11 Rough Blasting Powder1 Linen Cloth51cReagents per craft
Reagent BotCamping, learned at ~201 Handful of Copper Bolts1 Copper Tube6s 69cReagents per craft
SAF-T DynamiteExplosives, learned at 252 Rough Blasting Powder1 Linen Cloth67cReagents per craft
SAF-T TabsParts, learned at 251 Linen Cloak1 Cerulean Dye2g 90s 99cReagents per craft
Handful of Copper BoltsParts, learned at ~451 Copper Bar1s 84cReagents per craft
Harvester Override SignalcasterConsumable Devices, learned at 654 Golem Isospring2 Copper Modulator1 Crude Scope13s 46cReagents per craft
Arclight SpannerParts, learned at ~706 Copper Bar11s 4cReagents per craft
Mechanical SquirrelPets and Guardians, learned at 751 Copper Modulator1 Handful of Copper Bolts1 Copper Bar2 Malachite5s 93cReagents per craft
Copper TubeParts, learned at ~802 Copper Bar1 Weak Flux4s 68cReagents per craft
Rough BoomstickRanged Weapons, learned at ~801 Copper Tube1 Handful of Copper Bolts1 Wooden Stock8s 69cReagents per craft
Coarse Blasting PowderParts, learned at ~851 Coarse Stone3s 10cReagents per craft
Crafted Heavy ShotAmmunition, learned at ~851 Coarse Blasting Powder1 Copper Bar2s 32cReagents per craft
Satchel of Copper BombsRanged Weapons, learned at 8520 Rough Copper Bomb6 Light Leather4 Handful of Copper Bolts24s 30cReagents per craft
Coarse DynamiteExplosives, learned at ~903 Coarse Blasting Powder1 Linen Cloth1s 79cReagents per craft
Crude ScopeScopes, learned at ~901 Copper Tube1 Malachite1 Handful of Copper Bolts6s 79cReagents per craft
Copper ModulatorParts, learned at ~952 Handful of Copper Bolts1 Copper Bar2 Linen Cloth6s 32cReagents per craft
EZ-Thro WrapParts, learned at 1001 Wool Cloth1 Sulfuric Acid20s 84cReagents per craft
EZ-Thro DynamiteExplosives, learned at 1003 Coarse Blasting Powder1 Linen Cloth1 EZ-Thro Wrap61s 79cReagents per craft
Bronze TubeParts, learned at ~1052 Bronze Bar1 Weak Flux7s 48cReagents per craft
Large Copper BombExplosives, learned at ~1053 Copper Bar4 Coarse Blasting Powder1 Silver Contact8s 44cReagents per craft
Silver ContactParts, learned at ~1101 Silver Bar13s 20cReagents per craft
Practice LockConsumable Devices, learned at ~1151 Bronze Bar2 Handful of Copper Bolts1 Weak Flux8s 2cReagents per craft
Target DummyPets and Guardians, learned at ~1151 Copper Modulator2 Handful of Copper Bolts1 Bronze Bar1 Wool Cloth9s 90cReagents per craft
Small Bronze BombExplosives, learned at ~1204 Coarse Blasting Powder2 Bronze Bar1 Silver Contact1 Wool Cloth10s 28cReagents per craft
Lovingly Crafted BoomstickRanged Weapons, learned at 1202 Bronze Tube2 Handful of Copper Bolts1 Heavy Stock3 Moss Agate63s 78cReagents per craft
Shadow GogglesCloth Headgear, learned at 1204 Medium Leather2 Shadowgem13s 88cReagents per craft
9-60 Battery PackConsumable Devices, learned at 1251 Cerulean Dye1 Pyrite1 Iron Bar3g 2s 84cReagents per craft
Crafted Solid ShotAmmunition, learned at ~1251 Heavy Blasting Powder1 Bronze Bar9s 23cReagents per craft
Flame DeflectorGadgets, learned at 1251 Whirring Bronze Gizmo1 Small Flame Sac6s 92cReagents per craft
Heavy Blasting PowderParts, learned at ~1251 Heavy Stone4s 42cReagents per craft
Heavy DynamiteExplosives, learned at ~1252 Heavy Blasting Powder1 Wool Cloth12s 86cReagents per craft
Small Blue RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Green RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Purple RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Red RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small White RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Small Yellow RocketFireworks, learned at 1251 Coarse Blasting Powder1 Medium Leather2s 48cReagents per craft
Whirring Bronze GizmoParts, learned at ~1252 Bronze Bar1 Wool Cloth7s 36cReagents per craft
Deadly BlunderbussRanged Weapons, learned at ~1302 Copper Tube4 Handful of Copper Bolts1 Wooden Stock2 Medium Leather23s 16cReagents per craft
EZ-Thro Copper Bomb XLExplosives, learned at 1303 Copper Bar4 Coarse Blasting Powder1 Silver Contact1 EZ-Thro Wrap68s 44cReagents per craft
Flying Tiger GogglesCloth Headgear, learned at ~1306 Light Leather2 Tigerseye6s 94cReagents per craft
SandpaperParts, learned at ~1302 Bauxite1 Bolt of Linen Cloth32sReagents per craft
Shredder Autosalvage UnitDevices, learned at 1351 Bronze Framework2 Whirring Bronze Gizmo1 Heavy Leather43s 60cReagents per craft
Standard ScopeScopes, learned at ~1351 Bronze Tube1 Moss Agate16sReagents per craft
Big Bronze BombExplosives, learned at ~1402 Heavy Blasting Powder3 Bronze Bar1 Silver Contact22s 70cReagents per craft
Repair BotCamping, learned at 1402 Whirring Bronze Gizmo1 Bronze Tube1 Heavy Leather27s 60cReagents per craft
Hoof-Shaped Foot PedalConsumable Devices, learned at 1403 Iron Strut2 Bronze Framework1 Gyrochronatom1 Gold Power Core4 Heavy Leather2g 17s 11cReagents per craft
Minor RecombobulatorGadgets, learned at 1401 Bronze Tube2 Whirring Bronze Gizmo2 Medium Leather1 Moss Agate27s 96cReagents per craft
Bronze FrameworkParts, learned at ~1452 Bronze Bar1 Medium Leather1 Wool Cloth9s 36cReagents per craft
No Slip SAF-T PaddingParts, learned at 1451 Heavy Leather1 Magenta Dye1g 81s 13cReagents per craft

A rank with a ~ is estimated: the game files do not say when that recipe is learned, so it assumes the usual 30 ranks before it turns yellow.

BetaPhylactery is in beta. Data may be inaccurate or missing while we keep improving it.