Class
Mage
Fights with mana, with the Arcane, Fire and Frost talent trees. Playable by 6 of 10 races.Resource ManaTalent trees 3Abilities 322Runes 36
Runes are engraved on gear and grant these abilities. Which runes a character can learn at a given level comes from the game world, not the game files.
Belt3
Frostfire BoltGain the Frostfire Bolt ability:
Launches a bolt of frostfire at the enemy, causing 92 to 108 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Engrave spellMissile BarrageGain the Missile Barrage ability:
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Engrave spellSpellfrost BoltLaunches a bolt of spellfrost at the enemy, causing 530 to 617 Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Engrave spellBoots3
Brain FreezeGain the Brain Freeze ability:
Your Frost damage spells with chilling effects have a 20% chance to cause your next Fireball, Spellfrost Bolt, Balefire Bolt, or Frostfire Bolt spell to be instant cast and cost no mana.
Engrave spellChronostatic PreservationGain the Chronostatic Preservation ability:
[Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 20 sec before it combusts and expires. When unleashed, heals a friendly target for 1346 to 2020.
This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.]
Engrave spellSpell PowerGain the Spell Power ability:
Increases critical strike damage bonus of all spells by 50%.
Engrave spellBracers4
Balefire BoltUnleash a reality-distorting burst of raw magic at your enemy, dealing 487 to 730 Chimeric damage.
Increasing your Balefire Bolt and Pyroblast damage by 20%, decreasing your Spirit by 20%, and stacking up to 5 times for 30 sec. If your Spirit reaches 0, you die.
This spell will be checked against the lower of the target's Arcane, Fire, and Frost resists.
Engrave spellDisplacementGain the Displacement ability:
Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.
Engrave spellMolten ArmorGain the Molten Armor ability:
Causes 17 Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Engrave spellRewind TimeYour current target with your Temporal Beacon instantly heals all damage taken over the last 5 seconds. Ineffective on targets that did not have a Temporal Beacon 5 seconds ago.
Engrave spellChest4
BurnoutGain the Burnout ability:
Increases your spell critical strike chance with all spells by 15%, but your non-periodic spell critical strikes now have an additional mana cost of 1% of your base mana.
Engrave spellEnlightenmentGain the Enlightenment ability:
You deal 10% more damage while you have more than 70% mana. While below 30% mana 10% of your mana regeneration continues while casting.
Engrave spellFingers of FrostGain the Fingers of Frost ability:
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Engrave spellRegenerationHeals the target for 848 health over 3 sec and applies Temporal Beacon for 30 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Engrave spellCloak3
Arcane BarrageLaunches several missiles at the enemy target, causing 622 to 761 Arcane damage. This spell also has a 25% to trigger Missile Barrage.
Engrave spellFrozen OrbLaunches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals 156 Frost Damage and applies a Chill for 30% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance to trigger the Fingers of Frost rune.
Engrave spellOverheatGain the Overheat ability:
Fire Blast will always deal a critical strike, can be cast while casting another spell, and is not affected by the global cooldown, but its cooldown is increased to 15 sec.
Engrave spellGloves3
Arcane BlastGain the Arcane Blast ability:
Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Engrave spellIce LanceGain the Ice Lance ability:
Deals 33 to 39 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Engrave spellLiving BombThe target becomes a Living Bomb, taking 591 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 297 Fire damage to all enemies within 0 yards.
Living Bomb benefits from all talents and effects that trigger from or modify Scorch.
Engrave spellHelm4
Advanced WardingGain the Advanced Warding ability:
Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target.
Engrave spellDeep FreezeGain the Deep Freeze ability:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 803 to 935 damage to targets permanently immune to Stun. This damage benefits from, but does not consume, stacks of Glaciate.
Engrave spellHot StreakGain the Hot Streak ability:
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Engrave spellTemporal AnomalyGain the Temporal Anomaly ability:
Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing 174 damage for 15 sec. This shield accumulates additional value if party members remain near the orb.
Engrave spellPants4
Arcane SurgeUnleash all of your remaining mana in a surge of energy focused at the target dealing 393 to 459 Arcane damage, increased by up to 300% based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300% for 8 sec.
Engrave spellIcy VeinsHastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
Engrave spellLiving FlameDeals 174 Fire damage every 1 sec.
Engrave spellMass RegenerationHeals all of target player's party members within 0 yards of target player for 848 health over 3 sec and applies Temporal Beacon to each target for 15 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage done by the caster will be converted to chronomantic healing on each of the caster's current Temporal Beacon targets. This healing is reduced by 50% on self, and also reduced by 80% when damage is done by Arcane spells that damage multiple targets.
Engrave spellRing8
Arcane SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellDagger SpecializationSkill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellFire SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellFrost SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellHealing SpecializationIncreases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.
Engrave spellMeditation SpecializationRestores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Engrave spellPole Weapon SpecializationSkill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellSword SpecializationSkill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spell