Class
Shaman
Fights with mana, with the Elemental, Enhancement and Restoration talent trees. Playable by 5 of 10 races.Resource ManaTalent trees 3Abilities 288Runes 40
Runes are engraved on gear and grant these abilities. Which runes a character can learn at a given level comes from the game world, not the game files.
Belt3
Fire NovaGain the Fire Nova ability, replacing your Fire Nova Totem:
Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.
Engrave spellMaelstrom WeaponGain the Maelstrom Weapon ability:
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Engrave spellPower SurgeGain the Power Surge ability:
Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make your next Lava Burst or Chain Lightning within 10 sec instant. Each time Riptide heals, it has a 5% chance to make your next Chain Heal within 10 sec instant. Additionally, every 5 sec you gain mana equal to 15% of your Intellect.
Engrave spellBoots3
Ancestral AwakeningGain the Ancestral Awakening ability:
When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.
Engrave spellDecoy TotemSummons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Engrave spellSpirit of the AlphaInfuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
Engrave spellBracers4
OverchargedGain the Overcharged ability:
Your Lightning Shield never loses charges, now has a 3 sec cooldown, and deals damage to all enemies within 0 yards.
Engrave spellRiptideGain the Riptide ability:
Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Engrave spellRolling ThunderGain the Rolling Thunder ability:
Lightning Bolt and Chain Lightning have a 50% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
Engrave spellStatic ShockGain the Static Shock ability:
Your Lightning Shield now has 9 charges, and your melee attacks have a 12% chance (6% chance while dual-wielding) to trigger one of those charges, immediately damaging your target.
Engrave spellChest5
Dual Wield SpecializationGain the Dual Wield Specialization ability:
Increases your chance to hit with both spells and melee attacks by 5% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 60%.
Engrave spellHealing RainSelects the area 0 yards around target player, and heals all of target player's party members within that area for 84 every second.
Engrave spellOverloadGain the Overload ability:
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Engrave spellShield MasteryGain the Shield Mastery ability:
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
In addition, each time you use a Shock ability, you gain 4 Spell Damage for each point of your defense skill beyond 300. Lasts 15 sec.
Engrave spellTwo-Handed MasteryGain the Two-Handed Mastery ability:
Each time you strike an enemy with a two-handed weapon, you gain 50% attack speed with two-handed weapons, 15% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
Engrave spellCloak3
CoherenceGain the Coherence ability:
Causes your Chain heal effectiveness to only reduce by 35% per jump, and Chain Lightning effectiveness to only reduce by 20% per jump. Each also jumps to 1 additional target.
Engrave spellFeral SpiritGain the Feral Spirit ability:
Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
Engrave spellStorm, Earth, and FireGain the Storm, Earth, and Fire ability:
Reduces the cooldown of your Chain Lightning by 50%, causes your Earthbind Totem to root targets for 5 sec when cast, and increases the periodic damage done by your Flame Shock by 60%.
Engrave spellGloves4
Lava BurstYou hurl molten lava at the target, dealing 50 to 64 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Engrave spellLava LashYou charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 100% if your off-hand weapon is enchanted with Flametongue.
Engrave spellMolten BlastBlast up to 10 enemies in a cone in front of you for (121 to 181 + 5% of Attack Power) Fire damage. This ability generates a high amount of threat. Flame Shock periodic damage has a 10% chance to reset the cooldown on Molten Blast.
Engrave spellWater ShieldThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
Engrave spellHelm3
BurnGain the Burn ability:
Your Flame Shock now strikes up to 5 targets, gains 6 sec increased duration, and deals 100% increased damage. In addition, while you have Flametongue Weapon imbued on your main hand equipped weapon, you gain increased spell damage equal to 150% of your Intellect.
Engrave spellMental DexterityGain the Mental Dexterity ability:
Increases your Attack Power by an amount equal to 100% of your Intellect.
Engrave spellTidal WavesGain the Tidal Waves ability:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30%, reduces the cast time of your Chain Heal by 15%, and increases the critical effect chance of your Lesser Healing Wave by 25%.
Engrave spellPants4
Ancestral GuidanceFor the next 10 sec, 25% of your damage is converted to healing on up to 3 nearby party members, and 100% of your healing is converted to damage on your most recent Flame Shock target.
Engrave spellEarth ShieldProtects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 157. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time.
Engrave spellGreater Ghost WolfGain the Greater Ghost Wolf ability:
Your Ghost Wolf ability can now be used indoors, and reduces all damage you take by 10% while active.
Engrave spellWay of EarthGain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 65% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range. However, the range of your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells is reduced by 653 yards.
Engrave spellRing11
Axe SpecializationSkill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellDagger SpecializationSkill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellDefense SpecializationDefense skill increased by 25. Not cumulative with other ring runes.
Engrave spellFire SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellFist Weapon SpecializationSkill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellFrost SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellHealing SpecializationIncreases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.
Engrave spellMace SpecializationSkill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellMeditation SpecializationRestores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Engrave spellNature SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellPole Weapon SpecializationSkill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spell