Class
Rogue
Fights with energy, with the Assassination, Combat and Subtlety talent trees. Playable by 9 of 10 races.Resource EnergyTalent trees 3Abilities 164Runes 35
Runes are engraved on gear and grant these abilities. Which runes a character can learn at a given level comes from the game world, not the game files.
Belt3
Poisoned KnifeInstantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Refunds 5 Energy per application of Deadly Poison on the target.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave spellShadowstepGain the Shadowstep ability:
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
Engrave spellShuriken TossThrow a shuriken at your enemy dealing damage equal to 50% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point per target hit.
Engrave spellBoots3
Master of SubtletyGain the Master of Subtlety ability:
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Engrave spellRolling with the PunchesGain the Rolling with the Punches ability:
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
Engrave spellWaylayGain the Waylay ability:
Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec.
Engrave spellBracers3
CarnageGain the Carnage ability:
Your abilities deal 8% increased damage to targets afflicted by one of your Bleed effects. Your Rupture also heals you for 40% of the damage it deals.
Engrave spellCut to the ChaseGain the Cut to the Chase ability:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
Engrave spellUnfair AdvantageGain the Unfair Advantage ability:
Whenever you dodge or parry an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage and gaining 1 combo point. This cannot occur more than once per second.
Engrave spellChest4
Deadly BrewGain the Deadly Brew ability:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Your Deadly Poison can now be active on targets affected by another Rogue's Deadly Poison.
Engrave spellJust a Flesh WoundGain the Just a Flesh Wound ability:
You take 30% reduced Physical damage while Blade Dance is active, reduced by an additional 1% for every 302 of your Defense skill beyond 300. Additionally, your chance to Dodge is multiplied by 301%, you have 6% reduced chance to be critically hit by melee attacks, you deal 300% less damage, the threat generated by all your actions is massively increased, and your Feint ability is replaced with Tease, which Taunts the target to attack you.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Engrave spellQuick DrawDraw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave spellSlaughter from the ShadowsGain the Slaughter from the Shadows ability:
Reduces the Energy cost of your Backstab and Ambush abilities by 30, and increases the damage they deal to non-player controlled targets by 60%. Does not apply to abilities learned from other runes.
Engrave spellCloak3
BlunderbussGain the Blunderbuss ability:
Fire a musket blast at up to 4 enemies in a cone in front of you for (207 to 311 + 48% of Attack Power) Physical damage.
Engrave spellCrimson TempestGain the Crimson Tempest ability:
Finishing move that slashes all enemies within 0 yards, causing victims to Bleed over time. Lasts longer and deals more damage per combo point.
1 point : (30% of Attack Power) damage over 4 sec.
2 points: (45% of Attack Power) damage over 6 sec.
3 points: (60% of Attack Power) damage over 8 sec.
4 points: (75% of Attack Power) damage over 10 sec.
5 points: (90% of Attack Power) damage over 12 sec.
Crimson Tempest benefits from all talents and effects that trigger from or modify Rupture.
Engrave spellFan of KnivesGain the Fan of Knives ability:
Instantly throw both weapons at all targets within 0 yards, causing 75% weapon damage with daggers, and 50% weapon damage with all other weapons.
Engrave spellGloves5
CutthroatGain the Cutthroat ability:
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Engrave spellMain GaucheInstantly strike with your off-hand weapon for normal off-hand weapon damage and increase your chance to parry by 100% for 5 sec or until you successfully parry. For 20 sec after using Main Gauche, Sinister Strike costs 20 less Energy, deals 50% more threat, grants stacks of Rolling with the Punches, and both Sinister Strike and Eviscerate deal 50% more damage. Awards 1 combo point.
Main Gauche benefits from most talents and effects that trigger from or modify Sinister Strike. Main Gauche's effect will not discount or empower Main Gauche.
Engrave spellMutilateGain the Mutilate ability:
Instantly attacks with both weapons for 75% weapon damage plus an additional 25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Engrave spellSaber SlashViciously slash an enemy for 100% weapon damage, and cause the target to bleed for (5% of Attack Power) damage every 2 sec for 12 sec, stacking up to 3 times. Each stack also increases damage done by your Saber Slash and Sinister Strike by 33%. Awards 1 combo point.
Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave spellShadowstrikeTeleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Engrave spellHelm3
Combat PotencyGain the Combat Potency ability:
You have a 0% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.
Engrave spellFocused AttacksGain the Focused Attacks ability:
You gain 2 Energy every time you deal a melee or ranged critical strike.
Engrave spellHonor Among ThievesGain the Honor Among Thieves ability:
When any player in your party critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every second.
Engrave spellPants4
Between the EyesRanged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target:
1 point: 148 to 226 damage, 1 sec Stun
2 points: 238 to 364 damage, 2 sec Stun
3 points: 329 to 503 damage, 3 sec Stun
4 points: 420 to 641 damage, 4 sec Stun
5 points: 510 to 780 damage, 5 sec Stun
Cooldown shared with Kidney Shot.
Engrave spellBlade DanceFinishing move that increases your Parry chance by 10% and grants 4 Attack Power for each point of your defense skill beyond 300. Lasts longer per combo point:
1 point : 14 seconds
2 points: 18 seconds
3 points: 22 seconds
4 points: 26 seconds
5 points: 30 seconds
Engrave spellEnvenomGain the Envenom ability:
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Engrave spellShadowstepGain the Shadowstep ability:
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
Engrave spellRing7
Dagger SpecializationSkill with Daggers increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellDefense SpecializationDefense skill increased by 25. Not cumulative with other ring runes.
Engrave spellFist Weapon SpecializationSkill with Fist Weapons (Unarmed) increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellMace SpecializationSkill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellNature SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellRanged Weapon SpecializationSkill with Bows, Guns, Crossbows, and Thrown weapons increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellSword SpecializationSkill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spell