Class
Paladin
Fights with mana, with the Holy, Protection and Retribution talent trees. Playable by 3 of 10 races.Resource ManaTalent trees 3Abilities 304Runes 36
Runes are engraved on gear and grant these abilities. Which runes a character can learn at a given level comes from the game world, not the game files.
Belt3
Infusion of LightGain the Infusion of Light ability:
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Engrave spellMalleable ProtectionGain the Malleable Protection ability:
You can now take actions during Divine Protection and its duration is increased by 50%, but it only reduces damage you take by 50% instead of making you immune. In addition, activating Holy Shield also grants you 4 Attack Power for each point of your defense skill beyond 300, lasting 15 sec.
Engrave spellSheath of LightEngrave your belt with the Sheath of Light rune:
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Engrave spellBoots3
Guarded by the LightGain the Guarded by the Light ability:
You gain 5% of your maximum mana every 3 sec for 15 sec after Blocking a melee attack. This effect is cancelled by casting Flash of Light, Holy Light, or Holy Shock.
Engrave spellSacred ShieldEach time the target takes damage they gain a Sacred Shield, absorbing 242 damage and increasing the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec. They cannot gain this effect more than once every 6 sec. Lasts 1 min. This spell cannot be on more than one target at any one time.
Engrave spellThe Art of WarGain the The Art of War ability:
Increases all Holy damage you deal by 10%, and your melee and spell critical strikes reduce the remaining cooldown on your Exorcism spell by 2 sec.
Engrave spellBracers4
Hammer of the RighteousGain the Hammer of the Righteous ability:
Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.
Engrave spellImproved Hammer of WrathGain the Improved Hammer of Wrath ability:
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Engrave spellLight's GraceGain the Light's Grace ability:
Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.
Engrave spellPurifying PowerGain the Purifying Power ability:
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.
Engrave spellChest3
AegisGain the Aegis ability:
Increases your block value by 30% and modifies your Redoubt talent. Redoubt now also has a 10% chance to trigger from any melee or ranged attack against you, and always triggers when you deal a melee critical strike. In addition, your Reckoning talent gains a 2% chance per talent point to trigger from any melee or ranged attack against you.
Engrave spellDivine StormAn instant weapon attack that causes 110% of weapon damage to up to ${$i-1} enemies within 0 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
Engrave spellHallowed GroundGain the Hallowed Ground ability:
Your Consecration now also heals party members within its area for 200% of Consecration's damage value.
Engrave spellCloak4
Divine LightHeals a friendly target for 2517 to 2517. 50% of any excess healing on the target is converted into an absorption shield that lasts 15 sec. Multiple casts of Divine Light do not accumulate this shield.
Divine Light benefits from all talents and effects that trigger from or modify Holy Light.
Engrave spellRighteous VengeanceGain the Righteous Vengeance ability:
When your Judgement or Crusader Strike deals a critical strike, your target will take 40% additional damage over $61840d.
Engrave spellShield of RighteousnessGain the Shield of Righteousness ability:
Slam the target with your shield, causing Holy damage based on your block value plus an additional 213.
Engrave spellShock and AweGain the Shock and Awe ability:
While Righteous Fury is not active, dealing Holy Shock damage grants 200% of your Intellect as Spell Damage and reduces the threat you generate by 30% for 1 min.
If Infusion of Light is engraved, gain Sunlight for 10 sec.
Sunlight causes Divine Storm, Crusader Strike, and melee attacks against non-player controlled targets to deal bonus Holy damage equal to 60% of your holy spell power.
Engrave spellGloves3
Beacon of LightGain the Beacon of Light ability:
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Engrave spellCrusader StrikeGain the Crusader Strike ability:
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Engrave spellHand of ReckoningGain the Hand of Reckoning ability:
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Engrave spellHelm3
FanaticismGain the Fanaticism ability:
Increases your critical strike chance with spells by 18%. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.
Engrave spellImproved SanctuaryGain the Improved Sanctuary ability:
Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.
Engrave spellWrathGain the Wrath ability:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Sunlight, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
Engrave spellPants5
Aura MasteryGain the Aura Mastery ability:
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Engrave spellAvenger's ShieldGain the Avenger's Shield ability:
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Engrave spellHand of SacrificeGain the Hand of Sacrifice ability:
Causes target party or raid member to transfer 30% of damage taken to the caster. Lasts 12 sec or until the caster has transferred 100% of their maximum health.
Engrave spellInspiration ExemplarYour inspiring presence periodically dispels Fear and Sleep effects on nearby party members.
Engrave spellRebukeInterrupts spellcasting and prevents any spell in that school from being cast for 3 sec.
Engrave spellRing8
Axe SpecializationSkill with Axes and Two-Handed Axes increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellDefense SpecializationDefense skill increased by 25. Not cumulative with other ring runes.
Engrave spellHealing SpecializationIncreases healing done by spells and effects by up to 26. This effect is not cumulative with other ring runes.
Engrave spellHoly SpecializationChance to hit with spells increased by 6%. Not cumulative with other ring runes.
Engrave spellMace SpecializationSkill with Maces and Two-Handed Maces increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellMeditation SpecializationRestores 5 mana per 5 sec. This effect is not cumulative with other ring runes.
Engrave spellPole Weapon SpecializationSkill with Staves and Polearms increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spellSword SpecializationSkill with Swords and Two-Handed Swords increased by 5. This effect is not cumulative with racial bonuses or other ring runes.
Engrave spell